Luxury Living Space
Virtual Reality
THE BRIEF
Our long-standing client was building their own home and wanted options regarding decisions around hard surface finishes to certain areas.
THE SOLUTION
We suggested a Virtual Reality experience with real-time interaction and material changes, viewed through a headset. This gives the operator complete freedom to explore the space as they wish, obviously different from a CG animation where the viewpoint is always a fixed path. With VR you can either navigate through the built environment if you have a similar-sized open physical space, or you can remain stationary and use the controllers to teleport from point to point. Within the headset, there is the ability to access a drop-down menu through which you can scroll through texture options. Viewing the space in VR allows you to fully experience and understand as close as possible the scale of your project, and eliminates any costly revisits to the build to amend design decisions.
THE RESULTS
In this example the kitchen unit surfaces, raised area flooring, living area flooring and wet room hard surface textures are all changeable. The geometry is first created in our modelling programme, then taken into out VR creation software where the interactivity and navigation are implemented. Virtual Reality is here to stay, and with Space VR it’s much more accessible then you might’ve thought. Up until a few years ago, because of the cost implication relating to the process of emerging technology, Virtual reality was the main stay of larger projects. We’ve honed our processes so VR can be part of your project regardless of budget. Our client was delighted with the results and has already started using VR to promote their property business with great success. They have now had us design a VR room specifically for their Virtual Reality experiences.
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like what you see?
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160-unit Housing Development
Virtual Reality
The Falkland Islands Company – Stage Two
THE BRIEF
THE SOLUTION
THE RESULTS
like what you see?
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like what you see?
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Hadrian’s Coffee and Deli
Virtual Reality
THE BRIEF
A major development in Birmingham led to the client requesting a CG record of a large modern coffee shop space along with other amenities for the residential apartments attached above.
THE SOLUTION
Still Image Creation and Animations.
For such a large development we recommended still images and a full area animation. Animations can showcase a large amount of space relatively quickly, more than still images, of which it would take a considerable amount to cover the area.
THE RESULTS
For this project we used a new 3D programme called Twinmotion. This is a real-time visualisation tool that allows us to quickly produce high quality images and animations. Traditionally, CG imagery production can be a long process, but Twinmotion has been specially designed to bypass this and give the illustrator more immediate feedback. The still image rendering process is almost instant instead of hours, and animations take only minutes rather than days to output.
like what you see?
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like what you see?
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Residential living
Virtual Reality
THE BRIEF
This was an in-house test setup utilising new lighting approaches and texturing techniques in our 3D software.
THE SOLUTION
Still Image Creation and Animations.
To achieve a comprehensive study, we opted for creating still images and CG animations as we thought that would deliver a more complete picture of this internal project. Quite often a VR company will use tried and trusted lighting setups that work well enough with interior residential CGI’s. Daytime lighting, offering a lot of natural internal illumination, and an evening setup requiring most of the internal light to be artificial, created from spotlights, floor lights etc. Alternatively, at Space VR, we always try to find an approach that maybe goes a little further.
For our images and animations, we’ve tried to achieve a little of both in each image. You can clearly see it’s a daytime setting, but cloudy enough outside to also require ceiling spotlights which are introduced with subtlety and balance.
THE RESULTS
We believe the ‘devil is in the detail’, and while this project needed extensive test rendering to achieve the most effective lighting balance, we like to think the time spent on these little differences is not unimportant and ultimately raises our images above our competitors.
like what you see?
let’s talk
like what you see?
let’s talk